U4GM Explains Why ARC Raiders Vaults Are So Risky

Run enough Topside raids in ARC Raiders and you'll learn to hate that vault alarm. You're buried somewhere in Stella Montis, your squad finally gets the door puzzle moving, and then the whole place starts screaming. It's the kind of noise that makes every rat, patrol, and bored PvP squad turn their head. Sure, vaults are where people go for better gear, blueprints, and the stuff that makes players want to buy ARC Raiders Items, but in the match itself, that room is bait. Good bait, but still bait. If you treat it like a free payday, you're probably donating your kit to someone sitting above you with a clear angle. Clear the room before touching anything The puzzle isn't the hard part most of the time. The hard part is staying alive while someone is stuck doing it. Fuses, batteries, terminals, whatever it is, the player interacting with it can't just strafe out and fight back. They're pinned in place for a few ugly seconds. That's why your squad needs to slow down before start…
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